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Distant SoulsI've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback...
Member since Jul 2006
Distant SoulsI've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback...
How to design a massive boss battleInitially I wanted to get ready an introduction scene and a boss battle. Shortly after I realized the timeframe...
First, there's bad news: Distant Souls failed to run on the spec. machines from Intel Level Up contest! Therefore, it's disqualified.Now let's change...
So, I was reading a few forums today, and crossed around this page, about the tax implications of crowdfunding.I don't know how it's currently being...
3 months in crunch mode, 2 sleep-less weeks and a fully playable demo has been developed.Evertyhing has been made under a very tight scheduled and...
It's been a long time since a made a post. I have ton of new material; but my focus is in getting the demo ready for the Intel Level Up contest. It's...
It has been a while since the last post. A lot has been done and I just happen to have little time to be writing blog. Development is steadily...
This is a repost from my blog. It was originally posted here.Whoaaaaa!! It's been a busy month. I apologize for the lack of updates, but I've been...
This is part II, you can find part I here. [size="3"]Motion extraction As you may have read in the art guidelines, Distant Souls is animation driven....
I come from a programmer's background. I've always been interested in 3D graphics, paying a lot of attention to the details. A description that...
Time to start a Journal First post on GD.Net Journal! Wooohhooooo!! I'm going to use this space to start talking (majorly) about the develpment of my...
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